Category Archives: Mecha

New Month and New Day

Its October 1st and this is going to be a new day here at Heroic Journey. We have been working hard the past month and are putting together some exciting things. First we are working on 3 new MECHA focused properties with MECHA: Paladins in preproduction right now. Hoping to secure an artist soon. Couple with two other setting schematics we are excited about the future of this product line.

Secondly we are looking for a part time intern, it is paid, to help with some content management. This could grow beyond the initial scope but if interested please email at hjpmarketingATgmail.com for details.

We are also working on a few other possible ventures including podcasts, live streaming and an ongoing MECHA live stream for weekly episodes. These are ideas we are cooking up and thinking about.  However we cant do this without you the fans. So please follow us @HJPublishing on twitter or our new twitch channel (Excuse the mess we are still setting it up) twitch.tv/heroicjourney

Speaking of which we will be looking for cast to put together a team to play MECHA during the weekly Episodes. More to come check us on twitter @HJPublishing or my other twitter @Notthat0bvious

Mecha Core Print Error PG 140

OK so it came to my attention that there is a current print error on page 140 of Mecha: Core for this we apologize. The file corrupted and we are in the process of replacing it. For those who have purchased a print edition that want to know what it says…

 

esper training

The ADF high command is salivating over the chance to deploy large numbers of Intuitive Gunners into battle, but they just don’t have the pilots who are naturally psychically sensitive enough to pilot one. Thus, the creation of Project Farsight, a program which invites candidates who receive an 80 or greater on the Josef-Sanz Psychic Awareness Battery to join an elite unit.

Those that accept the invitation are taken to a weekend “resort.” There, they are fed memories of sandy beaches, too many drinks, and fun in the sun. In reality, they are held unconscious and subjected to repeated chemical treatments and psychological reconditioning which gives them the required 99 score on the Josef-Sanz and allows them to interface with an Intuitive.

Those who do not pass the conditioning die. The success rate is currently 60%, though ADF researchers believe this can be raised in the near future.

In game terms, for those who wish to follow the established canon of the setting, becoming an Esper is available to any ADF soldier should the Game Master allow it. (It can also be available to Separatist Guard soldiers with a bit of backstory or through a covert mission where the Separatists steal the technology.) Those wishing to break with the story points can determine when and how Espers become available.

It is up to the Game Master to determine how much game time the Esper conversion process takes. Some suggestions include having the process take place “off camera” in between episodes, it can be great inspiration for a Social scene, or it can even be the cause of the fight in an episode.

After the Esper conversion, the pilot may operate an Intuitive Gunner. Also, they must replace one of their Traits with a Trait that stemmed from their Esper conversion. Also, they replace one of their mecha and personal weapons with the weapon:

Psychic Howl (Psychic/3)

revenants

At some point in either story line, ADF scientists or Gwandanan mystics will find the secret of the energy coil. The energy coil is basically a multi-dimension entanglement device that siphons energy from the realm of the dead. Quite by accident, it will become

 

Again I am really sorry about this and it will be fixed really soon

Mecha Kaiju Kickstarter

MECHA: Kaiju

Project Scope:

Mecha Kaiju is a supplement to “Mecha” by Chris Perrin, the RPG about giant fighty robots. The book will give you all you need to create your own Kaiju or use one we made to add them to your current Mecha campaign. Play through the SRS (Setting Reference Schematic) we provide or enjoy Kaiju in anything from King of the Monsters to any creative Kaiju storyline you develop. The choice is yours to play as a Kaiju or as a Mecha pilot. Either way are you here to help or destroy humanity.

This project is to raise enough money to pay for the final bits of art and layout. As you can see the art is basically done we just need to make a final payment and pay the layout artist the funds to get the book done. We were origionally going to do a black and white version but would love to finish paying the needed amount to get the color versions of the art, plus a little extra to make a small print run of color softcovers beyond the backers to get them in some FLGS.

For those new to Mecha, it is a Role playing game where you take on the role of a mecha pilot. The game is played using a d6 dice pool roll under mechanic. The game rules are designed to help simulate the Mecha Anime that is out there. Less about the minutia of mecha construction like previous mecha games, Chris Perrin’s Mecha is designed to replicate the episode format of an Anime series.

A NOTE TO INTERNATIONAL BACKERS:
We are planning to bill you a more direct shipping price specific to you and we are going to use BackerKit to do that. The different dollar amounts is an attempt to separate by region to better handle shipping.

From the ocean, a giant lizard attacks a power station, causing an environmental catastrophe.

A world government trades freedom for luxury and hides the truth about the existence of huge creatures known as kaiju.

People all around the world dream that Taoitora is coming, bringing pain and death to us all.

And somewhere, Order and Chaos continue their eternal struggle.

This is Mecha: Kaiju

Thank you for stopping by Mecha Kaiju.

Information on additional books We are offering several rewards of our previous books in the Mecha line. The books are the core rulebook, Chris Perrin’s Mecha, our two supplements, Combiners and Mercenaries. Combiners is our love letter to Voltron and all combining mecha genre. Mercenaries is a gritty SRS that adds more nuance to your mecha builds. Also available will be Mekayana , a mythic India meets mecha SRS and Reign of the Descendents our love letter to Invid Invasion written specifically at the request of Dan Repperger of Fear the Boot.

Stretch goals:

$2,500 – Kaju 52 – a book of our Kaiju of the Week offering.

$6,000 – Super Sentai – this is our next Mecha project. The book is written we just need art. Super Sentai take your Mecha pilot outside his mecha and gives them additional abilities.