I wanted to give a preview of our Kickstarter as we put the final touches onto the campaign. This is our section telling the story of Erinbour and what we are planning on doing. I want thank James Spahn for helping with some parts. I hope you enjoy this preview and it gives you a better idea of our plans with Erinbour.
Welcome to Erinbour!
The world is broken. Beneath the weight of a terrible curse that blights the land and without a king to serve as a symbol of hope for the world, Erinbour bleeds. But from a century of darkness, there comes hope. By sword and spell, by deed and word, heroes have come forth to face the vile beasts that are now plaguing the already weary lands of men.
Some are guided by the divine glow of the High Church and its Knights of the Lucent Order. Others serve the secret purposes of the Seekers Guild, who search the broken landscape for signs of hope. Yet still others whisper of the Builders, whose unknown purposes may be noble or nefarious. All are of them are heroes. All of them hold the fate of Erinbour in their hands.
Erinbour: Places of Power is a high fantasy setting designed for use with the Pathfinder and Bare Bones Fantasy role-playing games. But it is not a static world. Erinbour is a living, breathing place and the choices your character makes will change the fate of the world. Designed with the core belief that the player characters are heroes (and sometimes villains) whose actions will have an impact that lasts for generations, Erinbour: Places of Power puts the destiny of the world in the hands of you, the gamer.
In addition to providing a dynamic and original, fantasy role-playing campaign setting, several adventures in written for use with Erinbour: Places of Power will offer players the opportunity to have a deep impact on the setting itself. They won’t be limited to saving villages from marauding orcs, they’ll be restoring kings to fallen thrones. They’ll be causing political and social upheaval that will change entire nations. Indeed, they may even become legends themselves. It all depends on the players, their characters and the choices they make.
Welcome to Erinbour!
Its got a nice ring to it, to be honest the name is very new to the setting as its been something I have been thinking about for a long time. This project is to develop a game setting where choice matters. During your Characters time here you will have to make these choices and they will affect the outcome. The setting is being designed to allow for open choices from the Players & Characters that can have far sweeping changes to the landscape of Erinbour.
Erinbour is a dual stated product with writeups for the Pathfinder RPG and the Bare Bones Fantasy RPG from DWD Studios. The why behind this has another story to tell. Back in 2009 I and Chris Perrin developed 12 commissioned 6 mini-setting stand alone adventures we were calling “Places of Power” it never saw the light of day. We decided to take those 6 adventures, written by some great writers, like David Hill, Fillemena Young, Jennifer Schoonover, Tony DiGerolamo and Brennan Bishop and combine them and we created the outline and started filling in Erinbour.