Erinbour: Council of Powers

The Council of powers is the current ruling body within Erinbour. Built largely as the hereditary posts that made up of the Nobles and the Court of the Lost King. These offices through the last millennium since the days of the Lost King have lost the Hereditary features but are still assigned to the Family and regions of Erinbour.

The council is mostly kept honest by magic. Each member is gifted a mask of purest white ivory. The masks magic accomplish 3 things.

First, they disguise the wearer from identification. No member of the council is known to anyone else, even other members, save one person. The steward of the King, is the only person who knows who wears a mask.

Second the mask will always vote the wearers true feelings. When a vote is called for the masks will radiate a faint color indicating a Yea, a Ney or an undecided. The Council has rules on handling a vote and one is not easily called but when called a matter is decided. This is based solely on the voters personal feelings so a Member will always vote his personal belief.

Third will protect the sanctity of the council. If a person reveals his identity on the council the Mask will change from White to Clear upon donning. However the wearer will not know of this change. Identification of Council status is punishable by death and or banishment. This becomes very difficult for someone to demand bribery for a vote when everyone knows they told people.

The Councils original job was to bring matters to the king, with the King lost they have taken over a true leadership role, setting policy and laws for the Erinbour nation. It is through the Council who regulate the Magic License and set the Agendas for the Major Colleges. They also enforce Erinbours protection via military and other organizations to guard from the encroaching curse.