GM more then Storytellers…

Mark/ June 23, 2014/ GM University, Opinions/ 1 comments

Alex Mayo brought this up today on Google+, about the GM as Storyteller and how the more of a Narrator/Storyteller the less effective he believes the GM is. I agree with this and have found that a GM has a role to play just like PCs but his role is not just narrator, the role of Narrator or Storyteller belongs to each

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Erinbour: Hodge Podge of Info Dump

Mark/ June 19, 2014/ Design, Erinbour/ 0 comments

The other day I wrote this “I should say a little about the High Church of the Holy Light. The church believes in the Creator a single godhead that consists of a Trinity. The Mother is the Creator and protector, The Father the judge and hunter; The Child is seen as a redeeming figure protecting creation from the Judgmental Eyes

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A Few Groups in Erinbour

Mark/ June 17, 2014/ Design, Erinbour/ 0 comments

Today I wanted to give you a simple write up on a couple groups and organizations within Erinbour that have some prominence. I wanted to share a bit on The Seekers Guild, The Builders, and Knights of the Lucent Order. Again this is all first draft info and may change over time. Comments are always welcome. The Seekers Guild The

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With Great Power…

Mark/ June 16, 2014/ Design, Erinbour/ 0 comments

The following is a peak behind the curtain on Erinbour as we develop the History and background of this setting. What I bring to you today is 3 Mythological artifacts from the Legends of Eringbour. These are still first draft write ups and Mechanics for them as far as how it interacts with Pathfinder.   Mais Lance This is one

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Erinbour: Tribal Wars and the coming of the Others

Mark/ June 12, 2014/ Design, Erinbour/ 0 comments

Welcome to Erinbour Prehistory. Well prehostroy before the current nation existed in any form. At this time the land was split into Tribal Kingdoms. The 15 Noble houses to be were the origional 15 tribes of Erinbour. During this time it was very common for tribes to be at war with a tribe who was their friend only the year

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Erinbour: Council of Powers

Mark/ June 11, 2014/ Design, Erinbour/ 0 comments

The Council of powers is the current ruling body within Erinbour. Built largely as the hereditary posts that made up of the Nobles and the Court of the Lost King. These offices through the last millennium since the days of the Lost King have lost the Hereditary features but are still assigned to the Family and regions of Erinbour. The

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Erinbour: History Lessons

Mark/ June 10, 2014/ Design, Erinbour/ 0 comments

The queen stood over her son, dead on the throne, shaking as the anger left her. Grief like her sons blood washed over her as the realization of what had happened. She could feel her body shaking and it wasn’t until the first stones clattered like thunder did she realize the floor was shifting beneath her. The King, bloody, stood

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Erinbour: Of Gods and Monsters

Mark/ June 9, 2014/ Uncategorized/ 0 comments

Wanted to bring a bit of Religion to Erinbour. We have made several decisisions about the way Religion is handled and what we are planning to do especially with how it relate to characters and classes. The biggest thing is we are going with a monotheistic view of creation/evolution within Erinbour. The idea of a single Godhead is universily agreed

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Erinbour: Of Magics and Greatness

Mark/ June 6, 2014/ Design, Erinbour/ 0 comments

Wanted to take some time and share with you the loyal readers a high level look at Wizards, Sorcerers and a bit of how Magic works in Erinbour. Today we will be focusing on Pathfinder conversions primarily as the descisions made will primarily affect that rule set. To begin with we wanted to add our own stamp to Erinbour and

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Welcome to Erinbour

Mark/ May 25, 2014/ Design, Dynasty, Erinbour, Places of Power/ 0 comments

Erinbour is a fantasy setting that will for us at Heroic Journey Publishing be the answer to several nagging questions.The first brings us back a few years. Back in 2009 Chris and I had an idea for a series of Fantasy adventures that we were calling Places of Power. These mini settings could be dropped into any campaign and be

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